Larian Studios Explains Its Implementation of Machine Learning for Upcoming Project

The studio behind hit role-playing games like Baldur's Gate 3 and Divinity: Original Sin just unveiled its new project, sparking immense excitement within the player base. However, recent comments from the company's lead designer have introduced a new dimension to the discussion, addressing the studio's approach toward AI tools.

AI as a Creative Assistant, Not a Substitute

In a recent statement, the studio's founder outlined that the company is using machine learning for certain supporting tasks. These include developing pitch decks, creating initial visual ideas, and drafting temporary text.

Importantly, Vincke made clear that the shipping assets in the game will be crafted exclusively by real artists. "We are writing every line ourselves," he affirmed.

Larian is actively growing our team of concept artists and are busily assembling narrative groups.

Since this area is being particularly referenced — we currently have 23 concept artists and have job openings for more artists.

All our efforts we do is additive and focused on having people spend more time on the creative process.

Any ML tool applied correctly is additive to a creative team process, not a replacement for their talent.

Addressing Concerns and Clarifying the Vision

The admission of AI usage initially provoked concern among portions of the fanbase. In reaction, Vincke issued further detail on online platforms.

"At Larian, we employ AI tools to research ideas, just like we use the internet and reference books," he wrote. "During the initial brainstorming phase we use it as a simple sketch for structure which we then swap out with original illustrations."

He noted, "Our studio recruits creatives for their creative vision, not for their capacity to follow what a AI generates."

Key Areas of AI Integration

Vincke had earlier broken down the team's focused approach to this technology, categorizing its use into three main areas:

  • Streamlining Repetitive Work: This encompasses refining animations, audio processing, and technical processes like adapting animations for different models.
  • Accelerated Iteration: Using systems to speedily create basic models of scenarios to experiment with concepts ahead of complete implementation.
  • Experimental Frontiers: Exploring how machine learning could eventually facilitate emergent reactivity, especially in creating player-driven narratives in a complex RPG.

He explicitly noted that core creative domains — including visual art — are not departments where the company is cutting artistic input. On the contrary, Larian is expanding its staff in these very fields.

"Our studio is neither launching a game with machine-made assets, and we are certainly not looking at cutting teams to substitute them with AI," Vincke stated definitively.

Lisa Brown
Lisa Brown

A passionate writer and life coach who shares insights on personal growth, mindfulness, and finding joy in everyday moments.